flashcrashed.market package

Submodules

flashcrashed.market.env module

class flashcrashed.market.env.FlashGym(real=False)[source]

Bases: gym.core.Env

buy_reward
render(mode='human')[source]

Renders the environment.

The set of supported modes varies per environment. (And some environments do not support rendering at all.) By convention, if mode is:

  • human: render to the current display or terminal and return nothing. Usually for human consumption.
  • rgb_array: Return an numpy.ndarray with shape (x, y, 3), representing RGB values for an x-by-y pixel image, suitable for turning into a video.
  • ansi: Return a string (str) or StringIO.StringIO containing a terminal-style text representation. The text can include newlines and ANSI escape sequences (e.g. for colors).
Note:
Make sure that your class’s metadata ‘render.modes’ key includes
the list of supported modes. It’s recommended to call super() in implementations to use the functionality of this method.
Args:
mode (str): the mode to render with close (bool): close all open renderings

Example:

class MyEnv(Env):

metadata = {‘render.modes’: [‘human’, ‘rgb_array’]}

def render(self, mode=’human’):
if mode == ‘rgb_array’:
return np.array(…) # return RGB frame suitable for video
elif mode is ‘human’:
… # pop up a window and render
else:
super(MyEnv, self).render(mode=mode) # just raise an exception
reset()[source]

Resets the state of the environment and returns an initial observation.

Returns: observation (object): the initial observation of the
space.
seed(seed=None)[source]

Sets the seed for this env’s random number generator(s).

Note:
Some environments use multiple pseudorandom number generators. We want to capture all such seeds used in order to ensure that there aren’t accidental correlations between multiple generators.
Returns:
list<bigint>: Returns the list of seeds used in this env’s random
number generators. The first value in the list should be the “main” seed, or the value which a reproducer should pass to ‘seed’. Often, the main seed equals the provided ‘seed’, but this won’t be true if seed=None, for example.
sell_reward
step(action)[source]

Run one timestep of the environment’s dynamics. When end of episode is reached, you are responsible for calling reset() to reset this environment’s state.

Accepts an action and returns a tuple (observation, reward, done, info).

Args:
action (object): an action provided by the environment
Returns:
observation (object): agent’s observation of the current environment reward (float) : amount of reward returned after previous action done (boolean): whether the episode has ended, in which case further step() calls will return undefined results info (dict): contains auxiliary diagnostic information (helpful for debugging, and sometimes learning)

flashcrashed.market.gen module

class flashcrashed.market.gen.FlashedMarket(market, real=False)[source]

Bases: object

crash_end
crash_mid
crashing
static random_offset(duration, volatility=0.5, reverse=False, order='linear')[source]
reset()[source]
returned
rising
flashcrashed.market.gen.market_maker()[source]

Module contents