flashcrashed.market package¶
Submodules¶
flashcrashed.market.env module¶
-
class
flashcrashed.market.env.
FlashGym
(real=False)[source]¶ Bases:
gym.core.Env
-
buy_reward
¶
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render
(mode='human')[source]¶ Renders the environment.
The set of supported modes varies per environment. (And some environments do not support rendering at all.) By convention, if mode is:
- human: render to the current display or terminal and return nothing. Usually for human consumption.
- rgb_array: Return an numpy.ndarray with shape (x, y, 3), representing RGB values for an x-by-y pixel image, suitable for turning into a video.
- ansi: Return a string (str) or StringIO.StringIO containing a terminal-style text representation. The text can include newlines and ANSI escape sequences (e.g. for colors).
- Note:
- Make sure that your class’s metadata ‘render.modes’ key includes
- the list of supported modes. It’s recommended to call super() in implementations to use the functionality of this method.
- Args:
- mode (str): the mode to render with close (bool): close all open renderings
Example:
- class MyEnv(Env):
metadata = {‘render.modes’: [‘human’, ‘rgb_array’]}
- def render(self, mode=’human’):
- if mode == ‘rgb_array’:
- return np.array(…) # return RGB frame suitable for video
- elif mode is ‘human’:
- … # pop up a window and render
- else:
- super(MyEnv, self).render(mode=mode) # just raise an exception
-
reset
()[source]¶ Resets the state of the environment and returns an initial observation.
- Returns: observation (object): the initial observation of the
- space.
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seed
(seed=None)[source]¶ Sets the seed for this env’s random number generator(s).
- Note:
- Some environments use multiple pseudorandom number generators. We want to capture all such seeds used in order to ensure that there aren’t accidental correlations between multiple generators.
- Returns:
- list<bigint>: Returns the list of seeds used in this env’s random
- number generators. The first value in the list should be the “main” seed, or the value which a reproducer should pass to ‘seed’. Often, the main seed equals the provided ‘seed’, but this won’t be true if seed=None, for example.
-
sell_reward
¶
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step
(action)[source]¶ Run one timestep of the environment’s dynamics. When end of episode is reached, you are responsible for calling reset() to reset this environment’s state.
Accepts an action and returns a tuple (observation, reward, done, info).
- Args:
- action (object): an action provided by the environment
- Returns:
- observation (object): agent’s observation of the current environment reward (float) : amount of reward returned after previous action done (boolean): whether the episode has ended, in which case further step() calls will return undefined results info (dict): contains auxiliary diagnostic information (helpful for debugging, and sometimes learning)
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